I need to tell you something, and it might be controversial. Okay? Because I need to speak the truth. I like good graphics. I like ‘em a lot. PHEW. Feels good to say it out loud. Because I’m in deep with this stuff. I want to know exactly how the game’s draw distance works. I love to pretend I understand what it means when they drop sentences like “rather, just with the more or less 2d-depth buffer generated from that geometry.” It’s just fun, you know? To see how close to realistic games can push themselves. I watch the cutscenes and ads made by Blur, not because I have any real attachment to the story or characters, but just because I like seeing just how shiny and pretty we can make stuff. I like graphics. And if you’re playing video games in the year 2020, it’s a pretty good time to like graphics. I mean, have you seen them?
On a very base level, it’s cool to be living in such a tech arms race, and the developers really highlight this level of technical achievement. Another thing that I love to bask in is the compilations, made by people like SunhiLegend and Much118x on twitter. They perfectly match-cut from game to game, a seamless montage of graphical powerhouses, flowing from one to another like water, a never-ceasing stream of polygons and shaders, a mighty flood of the most expensive and prestigious works the medium has to offer. I’m not being glib when I say I find these montages cool, I really do. But they are incredibly good at revealing how much of a “look” AAA gaming has. The clips just flow into each other so well, the aesthetic changes are so minute.
These games share many other traits as well, one of which is that they’re all flagships. These are the games that get shown off on the biggest stages, that lead press releases and advertising campaigns. There are definitely projects that get big press and lots of attention without showing every pore in their characters’ skin. I mean, Nintendo exists! We're not starving for alternative styles. But if AAA has a “look,” it’s not that.